Character Groups / Alignments

CHARACTER GROUPS:
■      RIGHTEOUS: The Creed, the most influential and powerful tribe within the Idyllian culture. This group sets the standards for the rest of the Idyllians and usually makes decisions for the other tribes in terms of interacting and making political agreements with other factions. They hold steadfast to the tradition of despise towards technology and all aspects of it. They also refuse to interact with Earthlings at any and all costs.

■      HUMANE: The Shamans, This group holds no prejudice towards ay particular faction and/or group, although they typically try to stay away from The Ravagers. All factions have respect for The Shamans and their connection to nature and as such, provide The Shamans with any supplies or resources they may need in order to provide proper aid. They have mastery over some sort of healing magic and practice that has been passed down since the time of the calamity.

■      TRANSCENDENT: The Titans, A secluded tribe of Idyllians within the mountainous region of Gaia. Founded by an Earthling turned Idyllian, the tribe's foundation is that peace can be achieved through technology in moderation and safe practice. As such, the tribe strays away from the usual Idyllian traditions and is for the most part, ostracized. Regardless, they wish for nothing more than peace and unity between the Earthlings and Idyllians one day.

■      ORTHODOX: The Paladins, They exist solely for the responsibility of protecting The Shamans and Xilia. They maintain neutrality to the best of their ability by focusing on protecting The Shamans and selecting children from different factions in order to maintain a diverse group. Should a Paladin fail to protect their assigned Shaman, they are to administer the death penalty to themselves.

■      PRAGMATIC: The Seekers, They are the nomadic tribes of Idyll. While they mainly reside in Coventina, they are usually seen throughout Gaia, Andalucia, and Xilia looking for things to sell. A select few Seekers are also allowed to travel back and forth between Xilia and The White Desert.

■      AUTONOMOUS: The Ravagers, They are good-for-nothings. Outcasts and deserters of different groups and factions that desire nothing more than to live by their own code. Ravagers have no allegiance towards anyone, even themselves.

■      ASCENDENT: The Elite, The higher-ups of the Earthling society. Consisting of The Three and many of the most privileged in their society. They enjoy technology at the height of luxury it can offer.

■      AMBITIOUS: Commoners, The lower-society of the Earthlings. Typically left with all the grunt work in order to keep Andalucia in working order. While they are treated like slaves, they still reap the benefits that technology offers and don't mind the lifestyle as such.

■      SELF-INDULGENT: The Klerics, They are fanatics of technology and the AI. Established underneath The Pope, this group is compromised if extremists who'll do anything to revive the AI in order to bring about "Rule by Tech".